Hades 2 Post-Launch Patch 1 Notes include True Ending enhancements

Supergiant Games has allowed enough of the *Hades 2* launch to play out before stepping in with its first post-launch update. A little more than a month has passed since *Hades 2* crossed the 1.0 finish line. With audiences on both PC and Nintendo Switch 2 getting their hands on the final version of the game, Supergiant Games is ready to step in with its first post-launch update.

This update takes into account some user feedback regarding the game’s ending and True Ending, offering tweaks for those who want to adjust how they experience these pivotal story moments. The following patch notes have been posted to the *Hades 2* Steam page, but the update is available across both PC and Nintendo Switch 2.

### Patch Notes

**Fixes and Improvements**

– Fixed some Keepsake equip sounds playing late.
– Adjusted effects on some voice lines after the True Ending.
– Other minor fixes and improvements.

**Settings**

– **Danger Pulse:** New! You can now toggle off the persistent flashing at critical Life levels.
– **FPS Limit:** New! You can now limit max frames-per-second to your preference while VSync is off.

**Miscellaneous**

– Improved compatibility with macOS Tahoe security permissions.
– Inventory details for Gigaros and Entroy appear sooner than before.
– Updated inventory hints for several resources.
– Added feedback when Keepsakes from Athena and Selene cannot be used in certain situations.
– Updates and fixes to translations in all languages.

### Bug Fixes

– Fixed Argent Skull (Hel) not firing reliably while Melinoë is backed against a wall.
– Fixed Argent Skull (Medea) text erroneously stating its passive bonus also applied to Omega Special.
– Fixed Argent Skull Omega Attack sometimes being unable to reach the Erymanthian Boar (Ephyra).
– Fixed cases where you could claim rewards while simultaneously using Time Piece (Chronos).
– Fixed Calling Card (Zagreus) unexpectedly refreshing all uses for the night after ranking up.
– Fixed Back Burner (Apollo) not applying its bonus when using certain moves.
– Fixed Steady Growth (Demeter) resetting its countdown after being Rarified.
– Fixed Rapture Ring (Aphrodite) dragging foes after they are slain.
– Fixed Seismic Servo (Hephaestus x Poseidon) not always working as expected on Boons of Hephaestus.
– Fixed cases where you could unexpectedly gain Unseen Ire (Hades) twice.
– Fixed Corrosion on Sight (Medea) not affecting Lubbers.
– Fixed Numbness (Path of Stars) not properly applying its effect.
– Fixed Mirrored Thrasher (Daedalus Staff) disabling your Attacks in certain cases.
– Fixed interaction between Inverted Blaze (Daedalus Flames) and Dividing Blaze (Daedalus Flames).
– Fixed high-cost Boons of Hermes found in shops not always having improved Rarity.
– Fixed some visual effects from Typhon not appearing consistently.
– Fixed projectiles from Charybdis not splitting as expected after striking certain obstacles.
– Fixed cases in which Jetty could get stuck while resurfacing.
– Fixed several cases where Melinoë could end up out of bounds in a Location.
– Fixed Raki occasionally swooping in to peck at already-defeated Guardians.
– Fixed an issue where a slowdown effect could persist unexpectedly after Gale blocks an attack.
– Fixed visual issues with Demeter’s Freeze interacting with other visual effects.
– Fixed visual issues with Infernal Troves.
– Fixed incorrect text sometimes appearing on the Victory Screen.
– Fixed incorrect Gold preview when Nemesis wants to trade for Quick Buck (Hermes).
– Fixed cases where music could stop playing unexpectedly.
– Fixed cases where the Past Deeds screen would not show the foe that put an end to your night.
– Fixed cases where Odysseus and Dora could appear too close together in the tavern.
– Fixed certain visual effects persisting during Melinoë’s Return to Shadow escapes.
– Fixed a visual issue where text formatting would not reset after resetting the Oath of the Unseen.
– Fixed Play Screen showing your location as The Crossroads despite just having left for the night.
– Fixed several text errors.
– Other minor fixes.

*Hades 2* has been a big hit among critics (including Shacknews) and players alike. The latest update is available now on both PC and Nintendo Switch 2, as well as on the original Nintendo Switch.

**About the Author**
Ozzie has been playing video games since picking up his first NES controller at age 5. He has been passionate about gaming ever since, only briefly stepping away during his college years. He was pulled back in after spending years in QA circles for both THQ and Activision, mostly helping to advance the *Guitar Hero* series at its peak.

Ozzie is a big fan of platformers, puzzle games, shooters, and RPGs, among other genres. He’s also a huge sucker for anything with a good, compelling narrative behind it—because what are video games if you can’t enjoy a good story with a fresh Cherry Coke?

*From The Chatty.*
https://www.shacknews.com/article/146630/hades-2-post-launch-patch-1-notes

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